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We started working in September 2025. I'll describe this in detail — it might help someone. First we wrote technical documentation listing all the game's systems and entities. Then, for each system, the mentor wrote fairly detailed tasks. Those task constraints helped the most.
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That's why shame wins. A couple hours of gameplay cost 2 years. But you know what kept me going all this time? I knew for certain I was doing something important — not just for myself, but for millions of others. If even one person says the game helped them somehow, those 2 years were worth it.
store.steampowered.comThe Blessed Fool on SteamThe blessed fool arrives in a strange city consumed by fear and violence to save its people from a new regime. But do they even want to be saved? Immerse yourself in a world where every step is a chal...