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I've started working on the first update for The Blessed Fool. Most players complained that the story was confusing and hard to understand, so I'm putting together a short diary that explains it. I hope it helps clear things up. #pixelart #gamedev #gaming #indiegame

Thanks! I tried hover labels, but they looked clumsy — the game runs at 276×155, so there's very little room for UI text. Instead, the next update adds an Items page to the pause menu: every item you've found, with its name and a short story. The bow is clearly a violin bow there :)

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