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I've started working on the first update for The Blessed Fool. Most players complained that the story was confusing and hard to understand, so I'm putting together a short diary that explains it. I hope it helps clear things up. #pixelart #gamedev #gaming #indiegame

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By the way: any particular reason why you're not offering The Blessed Fool for Linux too? Godot is capable of producing Linux executables, so there should be no technical difficulties even if you don't have a Linux system.

Thanks! I tried hover labels, but they looked clumsy — the game runs at 276×155, so there's very little room for UI text. Instead, the next update adds an Items page to the pause menu: every item you've found, with its name and a short story. The bow is clearly a violin bow there :)

a diary explaining the story is a safe patch since it touches nothing in the game. but if players needed it explained, will you also rework the confusing beats in the update?