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Are you planning to implement any sandboxing? Right now the godot modding is essentially giving access to the entire userspace.

we could potentially look into something like that since we control every script that a user adds, but tbh GDScript isn't very secure in general and most mod loaders for other game engines can't and don't add any sandboxing either (e.g. BepInEx, Fabric, ...)

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Yeah - if Godot plans to implement GDScript sandboxing then potentially, but currently we would need to sandbox it ourselves somehow which seems extremely challenging. We could sandbox patchers but there would be no real benefit, since you could just add a malicious autoload anyway