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In terms of amount of work/time needed compared against the result, pure subdiv can't compete with the bevel shader workflow. Not to mention the time it takes for edits. Top is subdiv w/ sharp creasing + bevel shader and bottom is subdiv. The top could be used as the low poly with fewer changes

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yeah I pretty much entirely stopped using pure subdiv like a decade ago just because it's such a hassle and I'm too much of a perfectionist to deal with the amount of work required for flawless surface quality