Jordan Cain reposted
Jordan Cain
Jordan Cain
@oddenough.art
Multi-Hat Wearer at @marmoset3d.bsky.social | "Internet N-Gon Guy" I love helping people, problem solving and learning. Autistic, Mentor | 🚫 AI | linktr.ee/odd_enough Topics: #ngons #scans #autism #photography #descent
3.4K followers971 following2.7K posts
Pausing tiles makes this scene with 9 8K UDIMs actually manageable to work with. I'm thankful these controls exist to ease the pain I inflict on my VRAM 🙃
New in Marmoset Toolbag 5.03: Pause Tiles ⏸️ When working with UDIMs or multiple texture sets, you can now pause or temporarily disable specific tiles. This lets you focus on targeted regions and can significantly boost performance on projects with many high-resolution tiles.
I also really like that I can use symmetry on text. There's probably a more practical use case for this, but I'm feeling punchy today 🙃
✨ New in Toolbag 5.03: Text Layers! Text Layers let you quickly add brand names, labels, technical markings, and other writing to your Texture Projects. Add them from the Vector dropdown in the Layers menu (3D Text or Decal Text), then customize font, spacing, and alignment with the built-in tools.
More scatter layer shenanigans! You can make VU audio meters using some gradients and masks to control the levels 😁
Marmoset Toolbag 5.03 is officially out! It introduces brand-new features & significant improvements to Toolbag's baking, texturing, and rendering systems, such as: ✅ Text Layers ✅ Scatter Layers ✅ Pause Tiles ✅ SVG Vector Import ✅ SpaceMouse Support & much more!
With spacemouse support in @marmoset3d.bsky.social 5.03, you can control both your cameras and your lights in yours scenes, making setup even easier. Plus you can make flying noises while you do it. Or is that just me? "pew pew"
The new scatter layer feature in the @marmoset3d.bsky.social 5.03 update gives me yet another way to add knurling to my models 😆
Jordan Cain reposted
Big braining it over here. Used a single path with radial symmetry to make a Cool S vector decal in @marmoset3d.bsky.social 😆
This feels like the texturing version of spinning around my model. Playing with carve groups in @marmoset3d.bsky.social to get grey metalness values through intermediate oxidation.
Jordan Cain reposted
This latest ref pack is a love letter to all my hard surface artist friends It contains 400+ (3.1GB) photos from the CAF SoCal airplane museum, including 100+ shots of tiny details from the cockpit of a MiG-21MF Use them for anything, just make sure to credit me! drive.google.com/file/d/1nsib...
Jordan Cain reposted
Jordan Cain reposted
Discord wants to know how you feel about AI. Go tell them: discord.sjc1.qualtrics.com/jfe/form/SV_...
To make blockouts easier, I map out element separation with paintovers before starting the modeling. I often have a hard time keeping track of elements, and having a map like this to refer to helps break it down into manageable chunks. Thanks to @peachmarzi.bsky.social for the ref
Thought it'd be interesting to put some of the focus stacks into an image sequence and loop it The pin is 88 photos and the old camera is 66 photos, the difference is mainly due to how shallow the depth of field is. Tighter = more shots needed.
I recommend any detail-oriented artist to try getting into macro photography. It's fun, you learn more about presentation (lighting set up is super important), logical wear, and realize literally everything is coated in dust and hair.
Jordan Cain reposted
Things I want to work on in 2026 with no expectations for completion: - Focus more on discipline during the day - Improve upon patience and boundaries - Ease up on self-criticism - Learn from others and ask more questions - Set aside time away from my computer
Things I want to work on in 2025 with no expectations for completion: - Finish writing N-Gon inclusive subdivision modeling guide - Git gud at sculpting - Everything else is a bonus
The most common response I get from artists when I tell them no one will notice is: "Ok, but *I* will notice" Yes, and you seriously need to kick that mentality to the curb in production settings. But if you want to goon out on perfect shading in your own time, that's fine.
Stress less about high poly shading errors in gamedev. Chances are you won't see most of them anyway. Always keep in mind the 6 levels of "Does It Matter?": - Model - Bake - Texture - Compression - In-game effects - Viewing distance Good Enough™ will save you time and sanity.
Jordan Cain reposted
Jordan Cain reposted
Jordan Cain reposted
Heya everyone! I’m Maria, I’m starting to post more often on here again, and I mainly post my 3D art, but I also love to talk about my interests (ff, silksong, DE, ut/dr…)
Hello, new artists! Let's make a little artist train! Drop your artworks in the comments and introduce yourself! My name is strawderryst! I draw different fanarts (and memes) hot and cute, mainly ff7 and dispatch at the moment!
Jordan Cain reposted
🤔 What if you could skip painful subdiv modeling and paint your knurls instead? @oddenough.art demonstrates a fast, non-destructive workflow using Toolbag’s vector layers and symmetry mode to create and refine knurling patterns in no time.
Jordan Cain reposted
🚨 New article alert! @oddenough.art shows how to achieve the look & efficiency of a high poly sub-d model without support loops, all in Toolbag. If you want to speed up your hard surface workflow or just love a good bevel, don’t skip this. Read Now: marmoset.co/posts/master...
Jordan Cain reposted
🖌️ Paint stylized, hand-painted textures in Marmoset Toolbag Follow along with Steph to learn how to use Toolbag’s Texture Projects to customize your brushes & use layers & gradients to paint stylized textures with a bespoke feel. Learn more about texturing in Toolbag: marmoset.co/toolbag/text...