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last post on this for now, since i don't want to litter my account with slop that doesn't represent the kinda stuff i like making with my own hands

if you expose a setting to this feature in your game in any earnest way because you simply couldn't author your rendering well enough after laying off your overworked tech art team, i will make you regret it

hot take: i think efficient & unique style-transfer rendering can be interesting when done with technical intent & nuance but to gate it to one brand of gpu and market it as a feature for improved intended fidelity, while embracing the arbitrary visual clutter of modern slop, is unbelievably stupid

i know i said i didn't want to post any more but i caved in and tried psychonauts 2 and i'm kinda freaking out at the nightmarish results it spat out

does any of this stuff also work in motion and does it work on anything? could you make this work with the banjo kazooie decomp?

oh it absolutely does, though for games without a proper DLSS workflow I have to estimate new motion vectors via an optical flow shader which is noticeably worse for resolving in motion (but not all that terrible) also for some of these I wrote a feedback buffer system that slowly worsens the frame

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may def have to try it with the BK decomp later but also i need to not have nightmares right now