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I *really* like the flexibility of this approach while keeping the resolve waves full. With this you can do software VRS easily, both spatially and temporally, which is super cool! You can just write any logic to decide how the visibility buffer values map to a sample to resolve.
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@adrien-t.bsky.social also made me aware of @h3r2tic.bsky.social's amazing presentation in h3.gd/a-deferred-m.... Super cool to see the per-draw lists and all the spatial and temporal VRS experiments ❤️
h3.gdA deferred material rendering systemTechnobabble and nonsense