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play.cavu.games is our "cavu games engine" built in rust which uses lua for scripting. Games are going to be shipped as at-proto records so anyone with a working copy of the engine can run them. Being able to leverage the same engine for multiple games should reduce the level of effort to build.

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The cool thing about the play.cavu.games endpoint is that it also acts as a proxy to a dev server running on your computer via iroh. That means that you can host a game locally and invite people to play with a play.cavu.games url. This supports hot reloading of game bundles to the client

Next up I'm working on the game forge which will include an in-browser version of the dev server. So you can edit and play your game with just a web browser. I'm looking at how I can incorporate low cost coding models to make game development more accessible.