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First the asset pipeline: Aseprite replacement in browser but probably with a slightly more beginner friendly flow. Tiled replacement in browser (tilemap.world) again slightly more beginner friendly. Both of these feeding into each other + an asset store. Music as well but I'm not there yet.

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Second the code pipeline: Browser based, Metro code editor + custom LLM integration with cavu games specific system prompts. Write the Lua yourself or use one of our low cost models to generate the game logic. The coding agent + asset store should mean that you can create any idea you have.

Third the dev server: play.cavu.games is our hosted engine, but it has a mode where you can connect to it via iroh and run the actual game instance locally. It supports hot swapping assets and logic. The idea is to run the dev server in-browser, hooked into the asset and code pipeline.

Put all together you'll visit cavu games forge and be able to, in your browser, create all the assets, and logic for a game, then play test that game with friends that are all over the world. Once you're happy you'll publish the game to your PDS and it will be playable for anyone.

The bar to entry on building games with this system should be the floor. But we're not quite there yet so DM me if you want to make a game and we'll make it a reality.