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Few things humble you faster than your tiny playtesters getting frustrated with the UI in the game you’re prototyping specifically FOR THEM. They're world's most brutally honest focus group. #gamedev

Kids testing UI they can't route around out of politeness catches way more than adult playtesters do. Was it one screen tripping them up or the whole flow?

They were trying to select a specific car and the selection spinners kept pushing them towards and adjacent body. I had a “smoothing” effect that took about a second or so before settling and it wasn’t well received… I replaced that with immediate feedback now after I caught a few sighs and groans

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