WIP: conversations are all coming together!
I'm using Snork's walk animation as a placeholder for talking (the Woolie NPC will have one too) and I still need the camera to move, but we're getting there!
#indiegame#gamedev#godot#lowpoly#n64
I'm using a custom dialogue system that breaks up long lines into sizes that'll fit the speech bubbles and treats each new line as a new bubble. I'll be adding Camera/Animation/Movement/etc DialogueActions to dynamically handle speech "cutscenes" entirely via these resources.