Phyoke reposted
Phyoke
Phyoke
@phyoke.bsky.social
Indie game dev, occasional Twitch streamer, even occasionaler artist. 🚫 No AI. linktr.ee/phyoke
309 followers536 following350 posts
He has no style, he has no grace, this Kong has a funny face (used squares for the treetop platforms because I haven't modeled proper climbing trees yet lol) #gamedev #indiegame #indiedev #godot #lowpoly #n64
I want my game to have climbing like DK64, where you can climb curved trunks and circle around them freely, I THINK I've come up with a plan but need other #gamedev folks to tell me if it's a dumb idea, my plan is in the replies (1/2) #godot #indiegame #indiedev #n64 #lowpoly
Now THIS is climbing! #gamedev #indiegame #indiedev #godot #lowpoly #n64
I want my game to have climbing like DK64, where you can climb curved trunks and circle around them freely, I THINK I've come up with a plan but need other #gamedev folks to tell me if it's a dumb idea, my plan is in the replies (1/2) #godot #indiegame #indiedev #n64 #lowpoly
HEARD. Added a clean little leapfrog hop to get up ledges 🐸 #indiegame #gamedev #indiedev #godot #lowpoly #n64
Ledge hang! So far I don't have a clamber-up action...but the jump has enough movement where you can get up with it? I'm 50/50 on leaving it as is or making some kind of hop-up. 🤔 #indiegame #gamedev #indiedev #godot #lowpoly #n64
Making speech bubbles that move dynamically to not cover the speaker’s face, thinking I’d need some complicated math to get the speaker’s 3D position mapped onto the 2D view. Nah, cameras just have an `unproject` method. I love #gamedev haha #indiegame #godot
The more I do #gamedev the more things I assumed would be complicated turn out to be really simple (working with #godot 's particle emitter right now) I'll still get stuck on something dumb for hours, but it's nice when something I expected to take a while is done in minutes
Bit the bullet and fully replaced the AnimationTree with a custom tool script. I needed: - some animations to auto-advance when they finish - simple centralized custom speeds for certain animations Best time to code it right: from the start. Second best time: right now. #godot #indiegame #gamedev
I love #godot but man I've got to believe there's a way to make animation trees usable or at the very least legible once you need more than like ten animation nodes. Most things in my game so far don't, but my player character is ROUGH. #indiegame #gamedev