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I made a behind-the-scenes video for the newly revealed ULTRAKILL Firestarter weapon and gasoline, explaining how they work based on a voxel collision system to keep performance costs low. The Video - youtu.be/s6W5w-zq11s #screenshotsaturday #ultrakill

youtu.beULTRAKILL Gasoline: Behind the scenesULTRAKILL - http://devilmayquake.com/Me - https://pitr.dev/Music - https://redherringproject.bandcamp.com/track/super-digital-suicide0:00 - Intro0:16 - Damag...

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This looks super cool and using a voxel-based approach is honestly a clever solution. I think I would have done something raycast-based instead but can see how that has it's own downsides.