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Been thinking about what the best way to control a mech would be recently. Keeping options realistic, so no brain-computer interfacing. The puppeteering methods used by the actual Kuratas mech and Ganker toys are the most interesting to me.

I'd imagine movement like walking would be best handled by some automated system. You give direction and speed inputs, foot placement is done on the fly.

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Dual joysticks seems like it might be neat too, but you wouldn't have direct control over the arm movements in that scenario.

Hm, maybe both with a mode toggle. Puppeteering for melee combat and precision object manipulation, dual joysticks for gunfights and the like. That'd cover ground operations quite well, joysticks could probably do space nicely too.