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If you’ve played Pathfinder 2 you are familiar with this kind of economy. Ours is similar, and it’s nothing new or groundbreaking on its own, but it does include some twists to fit with our other mechanics.
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We’ve talked before about how we handle positioning and movement with zones in combat. In our system, movement is tied into you the moves you make. More on zones: snarlrpg.com/blog/zones
snarlrpg.comZonesOne of our aims with conflict in The Snarl was to have a system that was largely theater-of-the-mind but that still had robust tactical elements. To this end we adopted a zone-based combat system, wit...