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On top of your 3 actions, you also get a single reaction each turn. Reactions may only be used when their triggering conditions are met. For example, if someone disengages from melee with you, you may use your reaction to take an Intercept move and get a free attack in.
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We’ve talked before about how we handle positioning and movement with zones in combat. In our system, movement is tied into you the moves you make. More on zones: snarlrpg.com/blog/zones
snarlrpg.comZonesOne of our aims with conflict in The Snarl was to have a system that was largely theater-of-the-mind but that still had robust tactical elements. To this end we adopted a zone-based combat system, wit...
In combat, you can choose to spend all of your actions making attacks. However, each attack after the first is more difficult and inflicts a _jolt_ upon you, so it comes with a cost, as you are opening yourself to attacks. (Read about jolts: snarlrpg.com/blog/jolts)
snarlrpg.comJoltsThe Jolt System represents one of the unique ways in which we handle combat.