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I disagree with the pots having jewels actually but I'd agree if they dropped bits of HP so you have an easy way to heal. Jewels/exp/currency should be dropped by enemies instead unless it's like a secret collectable in a hard to reach spot

On the other hand, if the gameplay were like Spyro instead of an RPG, I guess collecting jewels everywhere would make more sense but they shouldn't just be in jars. I feel like it's more RPG based because jewels are an afterthought