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The AI holds a grudge. After shooting down his two buddies, he shot up my engine and forced me to do an emergency landing, but he still would not quit! 😂Nice to see he didn't fly into the ground. #indiedev #solodev #gamedev #flightsim #ww2 #wwii #retrogaming #screenshotsaturday

pursuit after a kill is actually rare in WW2 flight sims, most AIs break off after the primary objective. did you explicitly code the grudge behavior or did it emerge from the threat model?

No, it came up on its own. The code does have a panic path if they are too low on health, and they will break off if they run out of ammo, or if they lose sight of you of course.

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