Folks, I'm going to be incredibly annoying for the next, say, 24 hours - because the Australia Did It previews are live (with tremendous thanks to @mysticforgeinc.bsky.social & their PR teams doing incredible work arranging all the previews and interviews, because sheesh!)
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To kick off, this lovely write-up of both game and my general take on indie publishing in @gamesradarplus.bsky.social www.gamesradar.com/games/roguel...
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I love that @roguelikerofficial.bsky.social says that Australia Did It is "one of the more unusual titles that I’ve come across" because I'm sure they've seen a lot of unusual - we really tried to make something new & fresh here & it's cool that they're seeing it. rogueliker.com/australia-di...
Over at @heise.de they say "a juicy little tactical game" and what's cool is that that is almost word-for-word the original pitch I sent @mysticforgeinc.bsky.social. Really cool to see them pick up on that, because it was a real balancing act! www.heise.de/en/tests/Aus...
This incredible writeup from IGN Germany covers a lot of great little tidbits and insights that I'm really happy about. Might be worth running a Translate on, if you don't read German but would like to get a real good feeling of what the game is and isnt'. de.ign.com/australia-di...
Lovely little write-up from @gamingtrend.com calls the game "a well-thought out experiment that's simple in presentation but looks tactical and outrageous" and it really is - it's an experiment. We had no idea if this was going to work when we started it. gamingtrend.com/previews/aus...