Post

We have ways of "checking whether something fits" that have worked for decades -concept art, placeholders, grayboxing, etc.- and those ways employ creative people instead of burn down forests while enriching a fascist Epstein class. This is not "for the fans" and no spin will make anyone believe it.

Game Informer@gameinformer.com

We asked the Crystal Dynamics team about its use of generative AI in developing Tomb Raider: Legacy of Atlantis. Here’s what Jeff Adams, experience director on the game, had to say.

109 reposts421 likes

That wild PR drop in to cut them off from possibly straying from the basic pro-AI script really highlights how forced and inorganic AI use is in gaming. They're trying so hard to make it a non-conversation, aware that it is deeply unpopular (and deeply unethical).

Hah yeah I was gonna say, in the olden days (ie last year) we just placed a gray box that renders text above it or something? I feel like this mostly helps the execs who can’t understand anything else than a polished vertical slice