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The long-awaited follow-up to Videogame Atlas, our new book takes a deeper look at virtual world-building, exploring the evocative architectural spaces of twelve iconic videogames with a foreword from John Romero, co-founder of id Software and designer of Doom.

Chapters on Baldur’s Gate 3, Bioshock, Disco Elysium, Doom, Elden Ring, Genshin Impact, Gravity Rush 2, Grim Fandango, Half-life 2, The Last of Us Part 1, The Sims 4, and Yakuza Kiwami.

Real architectural theory is put into practice across twelve iconic games, with detailed sequences of plans, maps, sectional views, 3D renderings and exploded diagrams exposing the foundational structures that govern gameplay.

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