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The main downside is sliding off the edge of cliffs instead of just standing over them like you would in a 2D platformer.
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Shouldn't there be a setting to control that? Friction? Keep in mind that the docs recommend not using cylinders, apparently they involve harder physics calculations docs.godotengine.org/en/stable/cl...
docs.godotengine.orgCylinderShape3DInherits: Shape3D< Resource< RefCounted< Object A 3D cylinder shape used for physics collision. Description: A 3D cylinder shape, intended for use in physics. Usually used to provide a sha...