Ignawesome - Astrades Studio

Ignawesome - Astrades Studio

@astrades-studio.itch.io

Professional ES-EN translator and Game Developer. Godot teacher. Check my games! https://linktr.ee/astrades.studio He/him.

150 followers1.2K following455 posts

Really looking forward to this!

Anatoly Shashkin💾@dosnostalgic.bsky.social

Demo of the upcoming "Ecstatica" reissue is out, and it has a very unexpected feature - in addition to pre-rendered backgrounds from both DOS & Windows 95 versions there now an option for backgrounds being rendered *on the fly* in a resolution of your choice! 😲 store.steampowered.com/app/4834840/...

So, the biggest gaming event in my country starts tomorrow... My team was selected to participate since early this year. They even assigned us a mentor to help us get a publisher. I'm kinda nervous because the game is rough, I didn't arrange any meetings, and it's gonna be so many days...

Wow, this is disgusting. I'm amazed people put up with this stuff... But then again, A Little to the Left has lots of 1 star reviews on Google Play because it asks for money after some free levels and people are offended...

Morgan Johnson@poormojo.bsky.social

No joke. I think this is the most important video I have ever seen about mobile games. This guy breaks down how this game psychologically profiles you, and makes the game harder or easier in order to show you ads

The power of vertex painting

Alfred Reinold Baudisch@alfredbaudisch.com

Insane oscillating vertex color usage in Legacy of Kain: Soul Reaver (PS1) levels. This is what inspired me to add the "Runtime vertex color variation blending" in my tool Godot Vertex Studio, it makes it super easy to make vertex lighting and effects like this. #godotengine #gamedev

The best Godot tutorials on Youtube, bar none.

adamgamelab.bsky.social@adamgamelab.bsky.social

GodotGameLab, my #Godot YouTube channel has 850k combined views. Pls help me reach 1 mil 🥺 Content: - deckbuilder course (Slay the Spire): ~27 hours, 24 videos - single player autobattler course (TFT): ~26 hours, 30 videos Free and Open Source, link below ⬇️ #GodotEngine #GameDev #indie

Super useful for my game about demon cats 😺😺😺

A new update for my free Tween Guide is out!! qaqelol.itch.io/tweens It includes new pages like: 🟡Demo: Floating text (damage numbers) 🟡Demo: Pixel Bunny Power Up 🔴Tip: Custom transitions + some tweaks and secrets Have a nice day!! #Godot #GameDev #GodotEngine #Animation #Tutorial

Ignawesome - Astrades Studio reposted

Daaaaamn that's trippy. 😵‍💫 #GodotEngine #gamedev #indiedev

Zombie Zi@majormcdoom.bsky.social

If you're using my 3D lines n' trails addon for Godot, I added a new "connection mode" property that lets the line change into a closed loop, or a sequence of broken segments. Also added a Wireframe3D node. Grab it here: codeberg.org/MajorMcDoom/... #GodotEngine #gamedev #indiedev

Ignawesome - Astrades Studio reposted

Tween Guide v2.3 is out in early access for cool supporters ($5) !! It includes new pages like: 🟡Demo: Floating text (damage numbers) 🟡Demo: Pixel Bunny Power Up 🔴Tip: Custom transitions www.patreon.com/posts/early-... (public/out of early access in a week) Thank you!! #Godot #GameDev #Indie

patreon.com🤖Early Access: Tween Guide v2.3.0 | Christophe🤖Early Access: Tween Guide v2.3.0 by Christophe on Patreon. Join Christophe's community for exclusive content and updates.

Working on the floating hit effect page (I don't know how people call these) #Godot #GameDev

Ignawesome - Astrades Studio reposted

If you missed GodotCon and can't wait for the videos, @rystorm.com has a great thread covering the event and many of the talks.

Robin-Yann Storm@rystorm.com

Today and tomorrow I am at @godotengine.org GodotCon! It’s held in a movie theater, and this is room 1. Look at how tiny @coppolaemilio.com is compared to this screen!!

I just spent over 2 hours trying to setup some mouse gestures so that I can use my pen tablet to navigate tabs, scroll and run commands without using my mouse since it hurts (wrist pain from RSI). Sadly, Linux accessibility hasn't reached this far and I was unsuccessful 😮‍💨 #linux #fedora #kdeplasma

So, I was today's years old when I found out that the autocompletion in Godot deleting the word after the caret was intentional behavior and you can hold shift for it to not happen. I've only used it accidentally since it was introduced. #godotengine #godot

github.comGDScript completion eats the word the caret is on · Issue #101306 · godotengine/godotTested versions v4.4.dev7.official [46c8f8c] System information windows 11 Issue description I can't find if this was introduced willingly, but I find it annoying, maybe because of habit. in recent...

Gridmap can get so much better

Nirama@damarindra.bsky.social

Been working on AutoTile for GridMap in godot, and I think it is time to share the result. It works the same as AutoTile in Tilemap 2D, but you don't need to create 256 unique tiles in this case. Check it out here: github.com/damarindra/g... #GodotEngine #gamedev #indiedev

Ignawesome - Astrades Studio reposted

as an indie game dev, you can do whatever you want — including giving access to your game’s source code to Godot engine contributors so they can use the project as a testbed for cool new features 😎😎😎😎 #godotengine

Fredia Huya-Kouadio@m4gr3d.bsky.social

Support for picture-in-picture is coming to #Godot mobile games and apps in #Godotengine 4.7! cc @adriaan.games

Ignawesome - Astrades Studio reposted

❌ How to unsuccessfully get an ADHD person to do something: - Tell them to do it. ✅ How to successfully get an ADHD person to do something: - Do it in front of them, badly.

@baitybait.bsky.social Está muy interesante la historia esta.

Video Game History Foundation@gamehistoryorg.bsky.social

BREAKING: We've freed Cookie. Following an investigation by VGHF, Ukie and Web Capio have suspended DMCA takedowns for Cookie's Bustle on behalf of Graceware, SL. More info:

It seems that hundreds of sci-fi stories warning us of the outcome of giving free reign to AI weren't enough.

And I'm still waiting for In The Valley of Gods :(

jake rodkin@rodkin.online

Ten years ago today we shipped Firewatch. I say this every anniversary but it feels both like a lifetime ago and like it was yesterday. Thank you everyone who played it back then or played it today for the first time. Thank you to everyone on the team, I’m still so proud of what we made.

Ignawesome - Astrades Studio reposted

👇🏼 hard agree. i wish more devs trusted in the affordances of making multiplatform games. it takes time setting up UIs for different screen orientations, different UI scales, different input types, localization — but in return you get: • improved accessibility • more opportunities for $$$ #gamedev

Kids, if you're making a game and want to run it on a steamdeck or switch your text size needs to be bigger no, bigger c'mon coward, bigger! what is this, A GAME FOR ANTS? BIGGER

Ignawesome - Astrades Studio reposted

You don't need to pay Apple or start a new subscription to unleash your creativity. We asked creatives what free software they use to get the job done and here are their picks. kde.org/for/creators/ A graphical thread 🧵 ▶️ #creativity #design #audio #editing #art

Ignawesome - Astrades Studio reposted

I was so incredibly tired of all those sound generators that can only create retro sounds... so I created my own! It's a work in progress and it'll be part of a new project but enjoy some sounds I've made. Each of these took a minute tops! ✨