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this is an easy thing to describe as a difference, and it does exist, but I'm not actually certain it's the difference that matters in how the games FEEL

Mitchell R. R. Akhurst@mrrakhurst.bsky.social

I thought it was the more RPG-like equipment system that accentuated the Vania

IIRC in your article you distinguish between Jedi Fallen Order and Jedi Survivor being different branches of the tree too? Fallen Order was definitely trying to be soulsyvania from the Sekiro of it, but maybe Survivor isn’t so much

the big difference here is that Survivor is more of an open-world thing which changes all the difficulty and level design and also just takes so much fucking time

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I mean, no wonder because my other reason was I just didn’t like how the Koboh Particles made the levels look. Messed with the cool painterly star wars aesthetic that the games otherwise do really well