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VRChat has been removing any and all content that contains the word "vore" for the past month. And now they've graduated onto banning worlds that so much as have a detailed maw.

Can I speak to someone who knows a good deal about world building in resonite? The more I learn about it the more hurdles I discover. For example, resonite only uses unity for rendering; does that mean all my unity C# scripts aren't salvageable? And can I import custom standard surtace HLSL shaders?

Resonite uses it's own custom systems and will even be dropping Unity as a renderer in the near future. Sadly it is still missing some features (we have PBS and some specialty materials, but no custom shaders yet (planed after dropping unity), but a lot of the same effects can be recreated anyways)

Resonite uses Protoflux which is a visual scripting language based on C#. So a lot of the code can be manually converted pretty 1:1, which will take some time. But there is also a bunch of things that are hard to code elsewhere easy here but also some things are missing but planned (collections)

The community is helpful however and there are quite a few vore communities in Resonite you can ask for help. Or you can ask me, while I don't always have the time I'd like but I'm always willing to help with projects like these (read: kink), same name here as discord.

Ty. I wonder, does that mean all the scripting is only done in-game?

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interesting, if that comes into fruition it would definitely help win me over. CVR has some sort of WASM implementation that seems pretty tempting. Even supporting custom classes and LINQ which VRC still does not do. I haven't looked any further into it though

Yeah. Though one thing I can't stress enough is: While some existing methods of doing things are often harder in Resonite. Resonite is coming from a different angle with the DataModel, Synced Data and what I call "Analog Scripting" That honestly makes things that where hard super easy.