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Can I speak to someone who knows a good deal about world building in resonite? The more I learn about it the more hurdles I discover. For example, resonite only uses unity for rendering; does that mean all my unity C# scripts aren't salvageable? And can I import custom standard surtace HLSL shaders?
Yesn't. The intended way is in game yes. However there are people in the community (and tools that enable external tooling to be made) that allow for external scripting. An example is ProtoGraph (Community Made):
wiki.resonite.comProtoGraph - Resonite Wiki
There is plans to eventually have official WebAssembly support, but that isn't currently part of the "short term" priorities IFAIK. If you want the team to focus on this give it a 👍 on the git issue.
github.comWebAssembly support for general dynamic scripting & custom functionality · Issue #1211 · Yellow-Dog-Man/Resonite-IssuesIs your feature request related to a problem? Please describe. Currently the only way to create dynamic content in Resonite is using the ProtoFlux scripting language. This, while powerful, can be i...