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Can I speak to someone who knows a good deal about world building in resonite? The more I learn about it the more hurdles I discover. For example, resonite only uses unity for rendering; does that mean all my unity C# scripts aren't salvageable? And can I import custom standard surtace HLSL shaders?
Yesn't. The intended way is in game yes. However there are people in the community (and tools that enable external tooling to be made) that allow for external scripting. An example is ProtoGraph (Community Made):
There is plans to eventually have official WebAssembly support, but that isn't currently part of the "short term" priorities IFAIK. If you want the team to focus on this give it a 👍 on the git issue.
interesting, if that comes into fruition it would definitely help win me over. CVR has some sort of WASM implementation that seems pretty tempting. Even supporting custom classes and LINQ which VRC still does not do. I haven't looked any further into it though
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