Here is @celiahodent.com opening the #GameUXSummit 2025! I am looking forward to talking with many game UX folks over the next 2 days.
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Slides can be found here: jlpotte.com/visualizing-... And the talk is recorded. It will go up on youtube on the Game UX Summit channel in the future.
Some discussion of the different game modes requiring different front ends. If the mode is different, the way to get there was split up, so it's clear where the player is (This makes me think of the COD launcher right away. In my experience it has been very confusing to have everything in one place)
Discussing the game design affecting the user's decisions, with Child Labour in Frostpunk as an example. It is mechanically very good for you, but morally a much more difficult decision to make. So the meaning of the decision is very clear. You get what you are being asked as a player.
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