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And that's it for the first day of the Game UX Summit! There were also loads of coffee breaks and a great lunch in which a lot of conversation happened. You can sign up for updates on the next @gameuxsummit.com event, so you can visit the next one yourself: gameuxsummit.com/newsletter
Flying through great examples of improvements here! Check the recording on youtube once it goes live on the @gameuxsummit.com channel. Every upgrade wasn't just visual, but an active improvement to daily workflow.
Cross studio at Ubisoft, the amount of people that use the internal tools is immensely huge. 20000+ products, 1600+ games, these tools get used all over. This makes it difficult to find a mapping of how users use these tools, where the complexity is, and finding patterns.
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