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(I missed the last two talks as I had a long and good discussion with someone about hyped technology systems and confirmation bias. I'll link some things here that I think are important to relate: 1. mikelovesrobots.substack.com/p/wheres-the... 2. metr.org/blog/2025-07...
(3. @edzitron.com's work: www.wheresyoured.at/ai-is-a-mone... 4. The video I made recently in relation to blockchain, metaverse, and LLM AI in gamedev: youtu.be/CeZ_rcDQg6Q?... The earlier talk today that mentioned confirmation bias made me realize this is all related to those hypes.)
Same with data to identify a satisfaction drop after a feature launch, and a 'trinket' problem. In this case by adding a question to the system right after a match. So players would get a single question, and that gave them enough data to infer impact from when they launched content.
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