Post

For secondary research, playtests were held with the team. This is valuable, but solutions are often thought of too quickly. There is a risk of confirmation bias, and to not solve the actual underlying problems.

Example: Even a screen with two buttons can be confusing for a new player. What does a blue button mean? What is a green button? Is the left button the most important button? Even the basics are hard!

They added a hint button to help players. This reduced retention by 2.2%. Players would just hit the button all the time, and the game became a chore instead of playing an actual game and having to think.

Key takeaways: Keep it simple. User stories can save your sanity. Always include your team. Build your research process. So that when you need to apply research, you can do so right away.

They have 4 facets of satisfaction: Early, immediate, in-depth, and long-term. Each has different data that is important depending on the questions they need to answer.

By having this data, they can readily see if released content is too difficulty or too drastic. Gathering the data always means you have a baseline to compare to. So questions can be answered right away. (Reminding me of a previous talk, of having the user research systems always ready to go)

Same with data to identify a satisfaction drop after a feature launch, and a 'trinket' problem. In this case by adding a question to the system right after a match. So players would get a single question, and that gave them enough data to infer impact from when they launched content.

This question to the player can be a range, e.g. 1-5, but also open ended. Then a word cloud can be made from the open ended questions, which gives them a quick answer about most often used words without too much digging into the raw data.

Through the combination of all these elements, the entire 'ship' of user research can be built. If one element were missing, it would not float. Having all elements allows them to have the views they need to make accurate decisions.

Q: Do you ever have a hard time relating data to a particular change? A: (very long pause) ...yeah.

0 reposts0 likes

Can you imagine making a movie about the French Revolution without a French historian? Or about northern mythology without an expert? An accessible website without including disabled people? Of course you would include an expert on the thing you are building. The same goes for culture.

'Sensitivity reading' is not about forcing DEI, censorship, judging, or woke/broke. It is about immersion, being memorable, avoiding backlash, and a virtuous cycle. It is about creating quality content. Like you would with historical projects.