(The randomization using noise instead of random functions reminds me of lava lamp randomization: en.wikipedia.org/wiki/Lavarand)
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The Timeless way of Building mentioned!! (cc @keano.bsky.social) (‘A Pattern Language’ is another great book I recommend, which is from the same author)
Next! @falconeerdev.bsky.social talking about Ship Shaper, his procedural boat generation editors It’s not a presentation with slides. It’s a live demo!
A lot of tree generation happening here, again with many LOPs, SOPs, and many other abbreviations of nodes and node trees. (Trees making trees?) This also works in Solaris, and USD.
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(I missed the last talk because of the terrible war news. So instead, please support Iranian game developer @bahrami.bsky.social by buying his games, which are all about procedural gen systems, such as Engare: store.steampowered.com/app/415170/E... and Tandis: store.steampowered.com/app/1297210/...)