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Next! @falconeerdev.bsky.social talking about Ship Shaper, his procedural boat generation editors It’s not a presentation with slides. It’s a live demo!
(I missed the last talk because of the terrible war news. So instead, please support Iranian game developer @bahrami.bsky.social by buying his games, which are all about procedural gen systems, such as Engare: store.steampowered.com/app/415170/E... and Tandis: store.steampowered.com/app/1297210/...)
The next talk is about Unreal’s PVE system (which is hard to google for obvious reasons) Apparently it uses calculations of plant hormones to realistically grow plants: E.g Auxin, Ethylene, ABA, Gibberellic Acid and Cytokinin. (Which is neat but does make me wonder if anyone notices that)
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