Today and tomorrow I am at @godotengine.org GodotCon! It’s held in a movie theater, and this is room 1. Look at how tiny @coppolaemilio.com is compared to this screen!!
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First, after visiting many conferences at the same time, me and @steinmakesgames.bsky.social finally met face to face!
I’ve already had some good discussions about editor design, as well as USD pipelines. For version control purposes it’s so much nicer to be able to diff ASCII files, which USD can easily convert to, from binary But remember: There is no such thing as a sensible default: gdcvault.com/play/1034261...
Now watching @adriaan.games and @franzlazerte.bsky.social talk about getting started with Editor Tools, for Godot!
Lastly they had headless versions of tools that only ran in-game, and not in the editor. This then allowed them to more easily debug the game, though did require a bash script to set up
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After a great lunch with conversations, next is @picster.bsky.social with “Changing the Mood: Better Atmosphere for Godot Games” in front of a very packed room!