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After a great lunch with conversations, next is @picster.bsky.social with “Changing the Mood: Better Atmosphere for Godot Games” in front of a very packed room!
This also means you need many debug options to control such invisible behaviors (cc @andrewfray.dev)
After that, @bodybygumdrop.bsky.social is using Blender and Godot together in increasingly entwined ways: “Never Done: An Evolving Blender Workflow for Building RPGs”
The reason for wanting to build this pipeline, and iterate it further, is… UX friction! The regular workflow was too frustrating, so this pipeline was built to make it feel much easier. Though, there is still friction remaining.
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