Whenever I hear of a studio that has “grown 50%” since their last successful release, I get worried. So many companies grow way too fast. On the other hand you see small teams staying small, and doing great work for decades. A successful game can keep you afloat for ages if you stay small.
How Star Wars: Galactic Racer kept the core team small and sustainable through distributed development. "When you shrink, there's a personal impact to people, but you also lose an incredible amount of knowledge, which I think is probably way more expensive to retrieve" https://bit.ly/4hT02qg