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Whenever I hear of a studio that has “grown 50%” since their last successful release, I get worried. So many companies grow way too fast. On the other hand you see small teams staying small, and doing great work for decades. A successful game can keep you afloat for ages if you stay small.

GamesIndustry.biz@gibiz.bsky.social

How Star Wars: Galactic Racer kept the core team small and sustainable through distributed development. "When you shrink, there's a personal impact to people, but you also lose an incredible amount of knowledge, which I think is probably way more expensive to retrieve" https://bit.ly/4hT02qg

So I am glad to see more smaller studios using external development to keep a tight core of people with them for a longer time. Not only does it keep the knowledge in the company, it's also great for the stability of people's lives.

Why am I seeing so many strange takes about this article all of a sudden. We want people to have long term jobs in which they do not fear constantly being laid off, by staying away from boom-and-bust, which they intend!!

We want people who work externally to get credit, and they literally name a company in the article! It's not revolutionary, and they don't pretend it is! They literally mention how it's better for those in employment, and it retains knowledge. It's a win-win! They're honest! Wtf do you want??

There was another threaded discussion yesterday, and a conclusion out of that was that there may be a huge co-dev experience difference between the US and the EU. Perhaps US folks have it way worse, and EU folks have it much better: bsky.app/profile/ryst...

Robin-Yann Storm@rystorm.com

Is it?? I keep seeing people make this enormous mental leap, without having actually talked to anyone who is working at those codev studios. I know people working at places like that in great QoL, with permanent contracts, and homes!! Sometimes better than the actual 'main' developers!!

Yes I am still talking about this, because I still see nobody actually writing out an apology for their incredibly destructive takes that pushed loads of people to think that somehow 'codev is a toxic bad thing' for the game industry. You are literally making things worse by pushing that narrative.

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I mean for god's sake look at the replies on this post, it's horrible. People with no sense of what is actually going on, all incredibly upset at an idea they have in their head about how it must be, all yelling for the game industry to change for the worse.

GamesIndustry.biz@gibiz.bsky.social

Star Wars: Galactic Racer was made by a core team of 75 people. "What we wanted to do was keep that core small, smaller than perhaps you might have done in the past, and scale capacity and capability with what we call distributed development." https://bit.ly/4hT02qg

It was literally said at the top of this discourse that there are over 1000 credits in this game, against the ~75 people-strong "core" team. And yet, someone still imagines that all these 1k people were hired as contractors _individually_? I guess at least 40 of the 75 core members are HR then.

Or even that it’s somehow a good idea to directly hire every single one of them. Yeah let’s let a game studio hire 5 French Horn players full time. That’ll do it. Yeah that’ll do it. Yeah I think that would do it.

I got enough motivation to do one round of replies and then noped out of the discussion. People want to direct their anger at something and they don't always want to be informed

So for all the big gamedev accounts here that made knee jerk statements exclaiming codev processes to somehow always be bad: Congratulations, you have convinced the gamers to hate on innocent people! Yes, you do that too! Complain about the journalist writing a bad headline instead, as many do.

As someone who did 7 years of co-dev, I don't understand the hate. It's a great way to supplement project staffing with key skills, and you don't have to pick up the overhead and long-term costs of a larger team (so you don't have to lay off 30% after launch)

And if you are at all weirded out by me being this upset: If any other rando on the internet caused this many people to spew hate and volatility to a game studio, or game development in general, you'd be just as upset, so go look in the mirror.