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Making these short 5 minute videos still takes hours of work, but it's a nice change of pace between the 30 minute videos that take weeks or months of work. There are also some topics, like this one, that are hard to fit into any other topic. So as an aside, I hope folks like it!

Big thanks as well to @arvy.bsky.social for posting something that inspired me to dig into this further, a few months ago: bsky.app/profile/ryst...

Robin-Yann Storm@rystorm.com

I keep seeing arguments for games being expensive due to hyper realistic expectations for art, or simply lots of art. What I don’t see is the actual most costly reason: Indecision Iteration is good, but the yearly rebuilding of entire characters, storylines, and levels, is the most expensive thing

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I am very glad for the reception so far. I had a fear that programmers would heavily dislike my sketching of the situation, but everyone who has seen it so far understands the scope of the message!

There is still a worry I have of pissing off some folks by talking about leadership in a frank way, but I can’t really get around the duty that leadership has. If the wrong thing gets built, or it takes too long to get built, only leadership can be responsible. It’s the only logical end case.