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Often times a studio gets to ask not to make the games they are good at, but instead to 'Fill up the portfolio' from the publisher. So the studio is asked to, for example, make a live service game even though the studio is very good at singleplayer games.
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If you suddenly decide to make a live service racing game with that same FPS game pipeline, it will seem like it's functioning on the surface, but it's not. There are actually loads of workarounds present. Hidden workarounds. Those are Watermelons: www.youtube.com/watch?v=mQGO...
youtube.comThe hidden Watermelons in your SoftwareYouTube video by Robin-Yann Storm