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Sometimes this is reflected back on the studio, because the studio pitches a bunch of games, some of which they are very good at, but others they know their pipeline and experience isn't good for. But it's the publishers that greenlight. If they decide you do live service, now you have to do it.
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If you suddenly decide to make a live service racing game with that same FPS game pipeline, it will seem like it's functioning on the surface, but it's not. There are actually loads of workarounds present. Hidden workarounds. Those are Watermelons: www.youtube.com/watch?v=mQGO...
youtube.comThe hidden Watermelons in your SoftwareYouTube video by Robin-Yann Storm