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It's time... Today is the initial release of the chapter 1 demo for #DioramaBreak! I'm the lead character artist, focusing mainly on the (pixel art) dialogue portraits and CGs, but I also helped with character designs and guided the overall art direction early on massimog.itch.io/dioramabreak

There's still more work to do, so this initial release is also being treated as an open beta. Even so, I think the game in its current state is something our team is happy to present! We all put a ton of effort into it and we hope people enjoy the demo! (also, please us give your honest feedback!)

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On a personal note, this is the most ambitious project I've ever been a part of. I began to pursue working on games 10 years ago(!), and I've done pixel art for longer... finally having something I worked this long on actually get released is a big milestone for me! (a demo counts as something!)