torcado

torcado

@torcado.com

hi i make games and websites torcado.com torcado.itch.io

3.4K followers302 following637 posts

well, i went ahead and made a "private" account for unimportant stuff i feel like posting but not enough to want to post here. @talk.torcado.com feel free to follow it or not. i may delete this or the whole thing later if i feel weird about it. its nothing special though!

It seems that recent changes to how itch․io serves files are causing existing Scritch albums to fail to load .wav files correctly. (the files still play, but duration info is broken) I've pushed an update to the Scritch Player to fix this, if you notice your album having issues, please update!

I'm just gonna repost this every time there's a new sale going on

torcado@torcado.com

dont buy my games. click on a random itchio game and play that instead

this is obvious to anyone who knows me personally, but i feel the need to state it publicly and clearly. I never have and never will use AI, in any form.

I never would have imagined my inclination to work alone on everything would end up being the only surefire way to maintain such a standard in this unfortunate timeline.

you can find my game in the 4th page of the 4th carousel of the 2nd tab of the dedicated bullet fest event page on steam. i hope you saw it and went "wow that looks ok!"

I got bored the other day and finally took the plunge into playing around with pico8. I started by writing a custom platformer physics system, and the goal evolved to me trying to handle every notoriously difficult feature people run into. here's one-ways, moving platforms, boxes, rigid carrying...

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another game I had the pleasure of playtesting. this is genuinely one of a kind. I love precision platformers, and derelict star manages to keep that heart while making it approachable and puzzling. highly recommend

gate@gate.itch.io

Derelict Star is OUT NOW! Steam: store.steampowered.com/app/3641010/... Itch: gate.itch.io/derelict-star

I got bored the other day and finally took the plunge into playing around with pico8. I started by writing a custom platformer physics system, and the goal evolved to me trying to handle every notoriously difficult feature people run into. here's one-ways, moving platforms, boxes, rigid carrying...

View full thread

As promised, here's a writeup of how this system works :) torcado.com/blog/simple-platformer There's a playable demo and download for the p8 cart on that page. It's CC0, do whatever you want with it ❤️

torcado@torcado.com

I got bored the other day and finally took the plunge into playing around with pico8. I started by writing a custom platformer physics system, and the goal evolved to me trying to handle every notoriously difficult feature people run into. here's one-ways, moving platforms, boxes, rigid carrying...

updated! pico-8 wizard @werxzy.itch.io provided some really nice optimizations, now it runs flawlessly even with the funny 3d mode enabled :) I also made some improvements to the physics system. now carried objects behave much nicer, no more double pushes!

I got bored the other day and finally took the plunge into playing around with pico8. I started by writing a custom platformer physics system, and the goal evolved to me trying to handle every notoriously difficult feature people run into. here's one-ways, moving platforms, boxes, rigid carrying...

View full thread

I got bored the other day and finally took the plunge into playing around with pico8. I started by writing a custom platformer physics system, and the goal evolved to me trying to handle every notoriously difficult feature people run into. here's one-ways, moving platforms, boxes, rigid carrying...

View full thread

I got bored the other day and finally took the plunge into playing around with pico8. I started by writing a custom platformer physics system, and the goal evolved to me trying to handle every notoriously difficult feature people run into. here's one-ways, moving platforms, boxes, rigid carrying...

View full thread

I got bored the other day and finally took the plunge into playing around with pico8. I started by writing a custom platformer physics system, and the goal evolved to me trying to handle every notoriously difficult feature people run into. here's one-ways, moving platforms, boxes, rigid carrying...

I got bored the other day and finally took the plunge into playing around with pico8. I started by writing a custom platformer physics system, and the goal evolved to me trying to handle every notoriously difficult feature people run into. here's one-ways, moving platforms, boxes, rigid carrying...

Oeuf is an incredible (and difficult!) game that i had the pleasure to help playtest! increpare also sent some fun goodies as thanks, which is maybe the coolest thanks i've been given for playtesting a game. go play it!

increpare@increpare.bsky.social

Oeuf /uːf/: a 3D precision-platformer where you are an egg. Go on an adventure, play with friends, have fun in the level editor! store.steampowered.com/app/3831080/... #OeufGame OUT NOW

@brlka.com Love Eternal is absolutely fantastic. it had so many genuinely creative moments, i havent had a game take me by surprise as much as this did with how much it toyed with the medium. incredible visuals, crazy narrative, great levels. i had a lot of fun streaming my playthrough to friends :)

feel free to not answer, but is the red area accessible at all? I've played through the game twice and haven't found anything outside the main path, but im suspicious.. I yearn for more of your brutal platforming level design!

hourly comics day makes me depressed. everybody's just doing shit huh? i feel like i barely have enough time to wake up and sleep

i spent 3 weeks straight solving a puzzle i accidentally created for myself. It's a puzzle exclusive to this project, i can't reuse the solution and it won't benefit anyone else. it was extremely engaging and rewarding. and i get to do it all over again tomorrow i love game development :)

a Windowkill speedrun is being showcased in an hour! :) twitch.tv/gamesdonequick

Games Done Quick@gamesdonequick.com

Our FIRST-EVER #GDQueer schedule is OUT NOW!! 🌈🎉 Congratulations to our amazing runners, and a tremendous "thank you" to anyone and everyone who submitted a run for this brand-new event!! gamesdonequick.com/schedule/61