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Hey Dungeoneers, Shattered Pixel Dungeon has been patched to v3.3.1! Nothing really exciting to note with this patch, it's just some bugfixes to various reports I've received since v3.3.0 launched about a week ago. #gamedev #indiedev

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Recently, i tested the imp quest, and i admit that i dislike the concept. If the game had stealth mechanics, it would be great, but implementing such mechanics in this type of game is a very bad idea due to the automatic movement as well as the simultaneous movement of enemies.

Please give me a little benefit of the doubt here. I do not intend for the eventual complete quest area to play like a regular dungeon floor. There will be some newer enemy behaviors that make avoiding confrontation a lot more realistic.

It is possible to tap on a crystal locked door behind fog of war by accident and spend a key to open the door unintentionally. This is especially annoying if you were unaware it was a treasure room with six locks in it there. I was able to do this with only the unlocked wooden door visible.