Thomas @koboldskeep Keene

Thomas @koboldskeep Keene

@kobolds-keep.net

he/him #gamedev engineer, #ttrpg writer very normal about #scifi worldbuilding #noai

1.5K followers1.3K following2.9K posts

Thomas @koboldskeep Keene reposted

Not enough time to finalize this by Halloween, so here's a WIP. Some #gamedev Zelda fanart made in #GodotEngine using stencil buffers and a sub-viewport camera.

Short Story Idea: Poltergeist haunts your home, but they're really good at feng shui and have strong opinions about what you need. "Seasonal affective disorder is gonna ruin the rest of the holidays for you. We're gonna move the sofa by the window, and you need to replace these blinds with drapes."

Thomas @koboldskeep Keene reposted

The dragon will retrieve any goblins who accidentally fall into the cave. They are very gentle.

In this case I'm also using a SubViewport and a second camera rendering to a quad surface in front of the first camera. The quad surface checks the stencil buffer to determine where it renders. All standard materials, no custom shaders. Also see: bsky.app/profile/kobo...

Thomas @koboldskeep Keene@kobolds-keep.net

Wind Waker style light and shadow stencils using #godotengine 4.5. The source code and sample project are on GitHub now for any #gamedev who wants to try it out. I also added a playable demo. Source - github.com/tkeene/wind-... WebGL Demo - koboldskeep.itch.io/wind-waker-l...

Thomas @koboldskeep Keene reposted

Replying to @junkmail-lt.bsky.social

the problem is that some people's idea of a game with worse graphics is Hades 2 and some people's idea of a game with worse graphics is Nethack

Thomas @koboldskeep Keene reposted

Introducing Waveling Island! 🏝️ -A brand new Creature Collecting game! -Battle in real-time -Craft, forage, explore and make new friends and solve mystery surrounding the island! 🏝️Steam Store is live! Wishlist in the link below🏝️ Coming soon, Tell your friends! <3

Thomas @koboldskeep Keene reposted

A recurring question during the pre-production phase of MEANWHILE IN SECTOR 80 was: should our character have a head? Should they have hands? The answer? NO! Why? So you can do things like this! Where we're going, we don't need heads and hands. #gamedev #indiegamedev #gaming #videogames

Thomas @koboldskeep Keene reposted

Replying to @rdonoghue.bsky.social

White Wolf (and all the things that come from it) have a very weird gravity when I sit down to design something from scratch, and it has nothing to do with vampires and everything to do with how satisfying it is to fill in bubbles.

Thomas @koboldskeep Keene reposted

My inbox and DMs are stuffed with emails asking me to promote AI-slop, and I've had enough! #ttrpg people, promote yourself in this thread and every time I get asked to promote slop, I'll repost this thread so people know where to find cool, human-made stuff!

Thomas @koboldskeep Keene reposted

I've mentioned before I've updated my contracts to make sure everything in the production of my books is done by humans and not "AI"; if you're wondering what such a thing looks like, here's a clause covering that from a recent contract.

Thomas @koboldskeep Keene reposted

Thomas @koboldskeep Keene reposted

Today is the fateful day. #SteamNextFest I might've added a 67 achievement for the demo drop. Plinko just got funkier.

Thomas @koboldskeep Keene reposted

Anyway, New game assets! ✨ Tiny City contains 130 tiles and works great with my previous (also free) Tiny-series of packs. Feel free to use this in your games, no need for attribution or permission because it's all yours. Download: kenney.nl/assets/tiny-...

Thomas @koboldskeep Keene reposted

Once again for any creative; use whatever site best fits your needs for your livelihood. No socmed site big enough to hold a audience is going to be free of genAI; be realistic with your expectations and pick the lesser evil. Your value as an artist isn't tied to numbers or a particular site (+)

They say the best way to innovate is to ask, "what's possible now that wasn't five years ago?" In #gamedev I think that's rapidly becoming, "make a fun single-player game that can run on a potato."

Thomas @koboldskeep Keene reposted

Castoff's got an end-of-chapter hiatus coming up! If any webcomics folks are interested in doing some guest art to fill the void, in exchange for a shoutout for your comic... Lemme know 👀

Thomas @koboldskeep Keene reposted

I had a busy weekend getting some cutscene stuff done, but I'm so happy how stuff is turning out. Whiskur's model needs a little work, and I need to finish drawing his textures. :P Eventually, I plan on adding some basic facial expressions, too. #gamedev #nomadsculpt #godot

Thomas @koboldskeep Keene reposted

I have updated all my Android games on Google Play to latest versions to make them compatible with newer devices and Google policies. Check them out if you love pixel art, puzzles, and platforming! 📱 play.google.com/store/apps/d... #gamedev #indiedev #pixelart #ドット絵 #AndroidGaming

Thomas @koboldskeep Keene reposted

I loved drawing some old school monochrome dungeon and hex map work for a zine Wicked North Games are pulling together. (wickednorthgames.com) . They asked for something simple, which I overshot slightly and had to be reigned in, ha ha. So much fun. #osr #dnd #ttrpg #dungeonmap #dungeoncrawl

Thomas @koboldskeep Keene reposted

Making it so you can kick open doors to knock back and stun any enemies unfortunate enough to be behind them #screenshotsaturday #gamedev

Thomas @koboldskeep Keene reposted

🎉Reverse Birthday 2: Electric Boogaloo!🎂 This is the "Two" of the Akupara Reverse Birthday One-Two Punch! $8 for a GREAT bundle of games! $12 for an AWESOME bundle of games!! $15 for RIDICULOUS bundle of games!!! The cherry on top? The bundle supports Girls Make Games! @humblebundle.com

Thomas @koboldskeep Keene reposted

Fantasy gaming idea... a magical comet crosses the sky and causes all characters with MOON, SUN, STAR, BLOOD, or WRATH in their names, to vanish. 88% of the world's adventurers are suddenly gone.

Thomas @koboldskeep Keene reposted

#devtober day 8, wind cutter 2 problems To me, the Wind 1/2/3s are the most iconic spells in quest, so I want to make sure they feel ~identical to the original. Matched a bunch for the decomp after work, but I'm still missing something that makes mine converge much less.

Thomas @koboldskeep Keene reposted

Replying to @adamiani.bsky.social

Yeah, as soon as you give them a taste for AI slop, they'll go get it straight from the spigot instead of buying it from you.