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I'm working on some tech improvements to ShatteredPD for the next patch, including a brightness slider that actually does something! It will now amp up(or down) brightness/contrast across the entire game. Here's how that looks going from -2 to +2: #gamedev #roguelike #pixelart #screenshotsaturday

Indeed. More specifically this setting applies to multiplier to all existing color values, essentially boosting brightness and contrast. A flat color boost, or a scaling boost on a gamma curve, ends up looking washed out. The slider is still called brightness for simplicity though.

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