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I'm working to make the temporal distortions in Shearline feel more 'atmosphere' than 'tile effect'. I'm experimenting with a sort of 'volumetric' tint vs the prior surface effects. How does this feel? I toggle the experiment on at ~5s btw! #screenshotsaturday #gamedev #indiedev

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Yeah agreed I think, the effect is nice but it loses a bit of clarity Vs the tile based effect, the blue one is particularly hard to see against the green. Maybe just pushing the colours around would help, or maybe even desaturating the tile underneath a bit.

Maybe the answer is a hybrid approach. A (maybe slightly more subtle) tile effect along with the new effect 🤔 Lots of things to experiment with! I do also want to eventually see if I can get red/blue shifted light to work. That might also make the difference more obvious.