Shearline

Shearline

@shearlinegame.com

A tactical RPG where fractured time shapes the battlefield. Every step costs time. Walk the Shearline. Wishlist on Steam: https://store.steampowered.com/app/4580960/Shearline/?utm_source=bluesky&utm_medium=bio&utm_campaign=coming_soon_apr2026

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Fractured time shapes the battlefield. Shearline is a tactical RPG where amber and violet zones turn every map into hostile and home territory. Put each character on the right ground, or reshape the battlefield to steal back a fair fight. #indiedev #tacticsrpg #pixelart #SRPG

I've been a little quieter lately, but I'm still working on Shearline. Just a bit more heads down :) Here's a look at the new wip map editor. I need to build a lot of great maps, so I need tools that make the process fast and fun! #ScreenshotSaturday #gamedev #indiedev #Godot

Now that I have a lot of core systems working in Shearline I've been focused on making combat as interesting as possible. This week: knockback & falls. Getting the pixel art visual effects right was tricky! #ScreenshotSaturday #gamedev #indiedev #tacticsrpg #godot #pixelart

Shearline reposted

We're SOOO happy to be hosting this week's official #Turnbasedthurday We want all #indiedev to show us their turn-based games! Are you a turn-based fan? Check out, like and comment the AMAZING games under this post!! Don't forget to add the hashtag & tag other devs!

I don't want to play my own tactics RPG unless I can relax and play it with a controller. I have to get that right. Enter my favorite part of UX month: the Quick Pad. Once you've favorited some skills, your turn can be as simple as: X -> Left -> Up No tedium, just tactics :)

I've spent a lot of time in June doing polish work that is unglamorous but important: controller, keyboard-only, and mouse inputs all need to feel great. Here's a basic attack using all three input styles. In tactics RPGs what do you reach for first? #indiedev #gamedev #srpg

Shearline reposted

This week I have the pleasure of officially hosting #TurnBasedThursday on Bsky! ♟️ Calling all #gameDev and #indieDev to share your games below! 👇 Let's see those turn-based gems and don't forget to ❤️ and 🔃 some!

Small slice of Shearline: basic attacks. In tactics RPGs even the basic flows are sometimes a bit tedious: move cursor -> confirm move -> act -> attack -> pick target In Shearline if an enemy is already in range you can just click them. #indiedev #SRPG #Godot

TODO: - Make the unit panel slightly more opaque to improve readability. - Make the 'HP bar loss direction' more consistent. Anything else bother you with this flow? I want simple parts of combat to be fast and satisfying so that the interesting parts take up most of the loop.

Shearline reposted

We're delighted to officially host this week's #TurnBasedThursday! Dear #IndieDev & #GameDev, share your turn-based games with the hashtag! Turn-based fans, here's your chance to grow your wishlist! 🔁 Repost 💬 Comment and ❤️ Like all turn-based gems in this thread!

We have water! I've been adding textures and better terrain seams so maps feel more like authored places than stacked tiles. Still WIP, but it's starting to look like a world instead of a prototype. What do you think? #ScreenshotSaturday #gamedev #indiedev #godot

Mouse control PoC for battle prep unit selection. Needs polish but I think it feels pretty nice! #screenshotsaturday #gamedev #indiedev #godot

Shearline reposted

We're officially hosting this weeks #TurnBasedThursday! 🕹️#indiedev: Reply with your game & don't forget the hashtag 🎮#players: ❤️Like, 💬Comment & 🔄Repost If you don't, we have a spot reserved for you in our haunted domain👀🎃!

Starting to draw ability effects for Shearline in Aseprite. I've been posting slightly different content to TikTok as I find things that will be interesting in 9:16 with voiceover. Any interest in this sort of content here? #pixelart #aseprite #gamedev #indiedev #godot

I'm working to make the temporal distortions in Shearline feel more 'atmosphere' than 'tile effect'. I'm experimenting with a sort of 'volumetric' tint vs the prior surface effects. How does this feel? I toggle the experiment on at ~5s btw! #screenshotsaturday #gamedev #indiedev

I switched Shearline's turn system to work more like Final Fantasy Tactics than Fire Emblem. Here's a quick look at the new 'Turn Timeline' on the left. I'm hoping the animations make it easier to read at a glance. What do you think? #ScreenshotSaturday #gamedev #indiedev #godot

Shearline reposted

It's our turn! Songs of Silence is officially hosting this week's #TurnBasedThursday ⚔️ Fellow indie devs: drop your turn-based games in the replies. Fans: like, repost, and wishlist the ones that catch your eye. Let's celebrate our genre together 👍🔁💖

Zev opens. Kir finishes. I've been tightening the feel of attacks in Shearline now that I've got spritework done for a few units. #ScreenshotSaturday #gamedev #srpg

In Shearline, the rich don't just profit from dangerous time, they get a safer version of it. Workers age decades in the mines. Wealthy Meridian families get shielded labs, stasis beds, and calibrated fast-time tech that does not wreck the body the same way. #WorldbuildingWednesday #gamedev

Experimenting with a more mature unit sprite pipeline. Generic animated sprite -> sprite parts inventory for repainting and tweaks -> define unit composition in yaml. #ScreenshotSaturday #PixelArt

The economy in my game runs on stolen years. Workers enter the time mines for three calendar years. They come out having aged thirty. The pay is real, but so is the cost. #WorldbuildingWednesday #gamedev

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The economy in my game runs on stolen years. Workers enter the time mines for three calendar years. They come out having aged thirty. The pay is real, but so is the cost. #WorldbuildingWednesday #gamedev

The owners of these mines spend their wealth on century-aged whiskey at Meridian dinner parties, products of the same system that makes those workers old. Nobody announces it as injustice. It's just how things work.

Meet Zev. A childhood shearline accident left one side of her face older than the other. Shear-Touched is what they call it. She carries the town's only field-stabilization device. As a scout her job is to check the stakes and walk the line but it just keeps getting more complicated. #gamedev

That tile isn't neutral. I just made Shearline's terrain UI easier to read and I hope this lands more easily: Amber haste-shear is home ground for Vel units, they're at their best on these tiles. I'm hoping the 'move forecast' panel helps to tell that story. Would you force the fight there?

Fractured time shapes the battlefield. Shearline is a tactical RPG where amber and violet zones turn every map into hostile and home territory. Put each character on the right ground, or reshape the battlefield to steal back a fair fight. #indiedev #tacticsrpg #pixelart #SRPG

Iterating on grass polish. Initial attempts using animated sprites weren't quite right and were time consuming, using shaders works a lot better. I'm particularly happy with how the 'closer' grass shows up in front of Zev! #ScreenshotSaturday #gamedev #tacticsRPG #indiedev #godot

Got pre-battle cinematics working. The whole thing plays on the live battle map!  Data-driven so adding new intros is just YAML  #ScreenshotSaturday #gamedev #tacticsRPG #indiedev

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