Light Volumes v.2.0.0 released! Now it has Light Volume based super optimized analytical Point Lights, Spot Lights and Area Lights. (Up to 128 at the same time) Ability to project images and cubemaps. Also baked shadow masks and even more features! github.com/REDSIM/VRCLi...
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Hey! Yes, everything will work the same with specular setup, except the speculars, you can use this function for sprculars in your setup: LightVolumeSpecular(specularf0, smoothness, worldNormal, viewDir, L0, L1r, L1g, L1b);
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