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Light Volumes v.2.0.0 released! Now it has Light Volume based super optimized analytical Point Lights, Spot Lights and Area Lights. (Up to 128 at the same time) Ability to project images and cubemaps. Also baked shadow masks and even more features! github.com/REDSIM/VRCLi...

I'd like a integrate Light Volumes to my own shaders, but they are all using the Specular Setup. How can I implement Light Volumes in ASE as Specular Setup? Anyway, amazing work :3

I was able to implement a Solution :) How should I distribute my shader now? I think I sould pack/copy all required shader functions (from the) directly in my ASE Shader from the "LightVolumes.cginc" file?

You can include the cginc file in your ASE shader, Just as I do in all of the ASE functions that comes with the package

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