My new "GPU Infinite Grass" is finally out! Renders millions of grass blades to the horizon! Mobile/Quest-ready, Light Volumes support, bendable by players and objects. Available on Booth & Patreon. 20% off for the first 3 days! redsim.booth.pm/items/7997362 patreon.com/posts/150937...
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Surface mask pass: - A dedicated orthographic camera renders the assigned surface meshes with MaskMaterial into a render texture. - Mask RGB comes from vertex color and defines grass type distribution. - Mask A stores world-height information used to place particles vertically.
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